Dark Elf
Character for video games made for Animum 3D school.
The DarkElf is a 3D project created for Anumum 3D school. It's a female character designed for video games and modeled in ZBrush using advanced techniques to create a high-resolution model. The high-poly modeling technique allows for a significant amount of detail to be added to the character, enhancing the model's quality.
Once the modeling was completed, Maya 3D was used for retopology and UV creation, optimizing the model for use in a game engine. Retopology also ensures the model is compatible with different animation systems.
Substance Painter was then used to texture the model and add finer details like scars, tattoos, and clothing.
Finally, the model was rendered using Marmoset, a real-time rendering engine.
Overall, this 3D project for Anumum 3D school allowed me to overcome all the challenges that come with designing a character of this kind.
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