Pablo Botia - 3D Characters & Creatures of the last year
These are all the projects I have done in the last year. Many of them I have been able to do thanks to all the knowledge acquired at Animum school, and many others are personal projects.
Creature project for vfx. This is the first full character/creature I worked on, I did it at Animum school. It has been one of the most challenging projects I have done, in which I learned a lot of modeling, shading and texturing techniques.
Real time character for video games. One of the most challenging projects so far, especially in relation to technical aspects of creating real time characters for video games. Videogame project done for Animum Creativity Advanced School.
Personal project I've been working on. I have worked the model from scratch, doing the high poly-low poly, retopology, texturing, lighting and final render. It has been a very challenging project in which I have learned a lot of character production techniques for video games.
Personal proyect. It is a Real-time character that I have made from scratch, and I have followed the entire process until implementing it in a real-time rendering engine. I have done the modeling, retopology, UVs, texturing, lighting and rendering.
Real-Time Character for videogames. This is the last personal project I did. I´ve done the entire character (modeling, retopology, texturing, shading, lighting, rendering). I tried to apply different techniques to achieve a cartoon but at the same time realistic result.
This project was the first cartoon character that I did. It was during the Animum school master. It has been a very fun project, in which I learned a lot about techniques for creating movie characters and 3D animation.