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Collection of Props
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Collection of Props

Naomi Adriaens
by NaomiRaeienAdriaens on 23 Apr 2022 for Rookie Awards 2022

A collection of props I made from October till December '21.

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Hello, my name is Naomi Adriaens, nice to meet you! I am currently a Game Graphics Production student at Howest DAE. I would like to present to you the props I've made for my Game Asset Pipeline course. The goal of the course was to make the props look as realistic as possible. 

All the models were modelled in Maya, textured in Substance Painter and rendered in Unreal Engine. ZBrush was sometimes used, using the proboolean workflow.

I hope you like them! 

STANLEY No. 610 Hand Drill

Aside from a smaller previous assignment, this was my first real experience creating PBR materials and also my first time working in Substance Painter. It was kinda tricky at the beginning, but I am quite happy with how it turned out in the end.

Panasonic TR-545C Rad Ed.

This was hands down the prop I had the most fun with. The assignment was to model a complex object within the theme 'Optics'. After some consideration between an old cinema camera and a television, I decided to go with this teevee. I liked how I was able to integrate some cool stickers, as opposed to the classic style I would have gone with for an old camera. 

Baba Yaga inspired UDP-9

The final assignment was to create a prop that would fit in a mercenary hideout. My mind immediately went to the one and only, Mr. Wick. Unfortunately, I was not allowed to create his ultimate weapon: the pencil. However, I did try to stay in theme by designing a personalized guncharm and stock. 

That's all folks, thank you for looking through my props. Have a great day! ~ 

Naomi


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