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Zanchetta Andrea
Zanchetta Andrea

Zanchetta Andrea


The roles I aspire to apply for in the industry include texturing, environment design, layout, and lighting for VFX, animation and game.

I am an avid cinephile and gamer, with a strong passion for environments. This passion led me to study set design and eventually pursue a master's degree in CG at Skyup Academy, specializing in digital environments for VFX and video games. Currently, I work with software such as ZBrush, Substance Painter, Maya, and Unreal Engine 5.1. I am dedicated to continuously expanding my skills by learning new programs to create innovative and superior environments.

Learning: Skyup Academy

Skills: 3d Substance Painter Adobe After Affects Adobe Photoshop Adobe Substance Painter Autodesk Maya Maxon Zbrush Maya 2023 Quixel Megascan Unreal Engine UNREAL ENGINE 5.1 Unreal Engine 5.2 Vray ZBrush

Expertise: 3D Animation Game Design & Development Immersive Media Visual Effects

Excellence Award

Draft Selection

  • Leveled up to Debut Sep 12, 2022
  • Leveled up to Player N/A
  • Leveled up to Contender May 16, 2023
  • Leveled up to Rookie TBD
  • Pro TBD


graduated set designer
Verona (VR) Italy | Oct 2019 - Mar 2022

I have a bachelor's degree in theatrical, television, and film set design from the Academy of Fine Arts in Verona.

Current Education

Skyup Academy
Class of 2022

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