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Homunculus and Poor Jerry
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Homunculus and Poor Jerry

Zanchetta Andrea
by zancosmico on 15 May 2023 for Rookie Awards 2023

These are two of my works created during the Computer Graphics Master course at SkyUp Academy. "Homunculus" was a challenge given to me by the professors that allowed me to test my skills with various software, while "Poor Jerry" was a personal challenge where my goal was to achieve a visually impactful result by lever

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"Poor Jarry" is a 3D character sculpted with ZBrush, textured in Substance Painter, and rendered with Maya and V-Ray. Based on a soldier termite, it was later parasitized by a colony of fungi. I wanted to experiment and test my skills in texturing and look development.

My concept sketches for 'Poor Jerry

A 3D scan of my maquette, made during the clay sculpting module at Skyup Academy, was used as a reference for the sculpture in ZBrush.

Render pass

I studied the character to give it bioluminescence caused by the fungi

My personal challenge was to work extensively on the sub-surface scattering, which varies from the flesh that makes up the body to the hard parts such as the tusks. I focused a lot on making the fungi realistic but with a slightly mystical effect. I made the stems more transparent and the caps more opaque to create variation, and I added crystal-like growths that have a more transparent and crystalline sub-surface scattering. I didn't use transparency or translucency, but only mixed sub-surface scattering channels together.

reference

"Homunculus" is a 3D character sculpted with ZBrush, modeled, lighting and rigged in Maya, textured in Substance Painter, groomed with V-Ray fur, cloth in Marvelous designer and rendered with Maya and V-Ray. This character is based on Elliot Chamberlin's concept. I recreated it following the original style and proportions, adding a base that matches the character. It was made with the help of three classmates. I took care of the entire texturing, sculpting of the character and its elements, grooming, shading, lighting, and look development.

render pass

beuty

reference


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