Sabina Byström
SwedenTo get good and have fun. I love the industry and I would love to work in a team that shares the same passion.
I always had an interest in art, but it didn't dawn to me until I was 16 that it was a possibility for me to actually work in the entertainment industry. I first started off wanting to be a concept artist for movies or games, then after starting my first education in 3D Game Development in 2015, I fell in love with the technical challenge of bringing ideas to life in games. I love to create an experience for people, whether that is to entertain, scare or move the player.
Learning: Futuregames
Skills: Adobe Photoshop Auto Desk Maya Marmoset Toolbag Marvellous Designer Maya Substance Painter Unreal Engine 4 ZBrush
Expertise: Other
Excellence Award
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender May 31, 2019
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Leveled up to Rookie TBD
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Pro TBD