Character Portfolio 2019
The works I've done so far!
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Round of applause for our sponsors
The Deep One - Character created for our 4 weeks course here at Futuregames!
Modeled in zBrush, textured in Substance Painter and Photoshop, rigged and animated in Maya and finally implemented for UE4!
Originally inspired from Loic Muzy's illustration of Lovecrafts monster "The Deep Ones".
Kitty - My technical challange to learn UE4 and implementing fur!
Sculpted in zBrush, textured in Substance Painter and Photoshop, rigged and animated in Maya, FurVFX using NVIDIA Hairworkd and XGen, implemented and rendered in UE4.
Experiment - My first character ever made in zBrush! Learning sculpting and topology.
Textured in Substance Painter.
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