Character Portfolio 2020
Collection of my characters I've created since starting Game Development at FUturegames!
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This is a collection of characters I've made since starting at Futuregames in 2018 and learning Game Development!
I created this from a personal concept. It's imported and rendered in UE4, modeled in zBrush, textured in Substance Painter and Photoshop and cloth simulation done in Marvelous Designer.
Character originally inspired from Loic Muzy's illustration of Lovecrafts monster "The Deep Ones". Created for a four week Character Art course at Futuregames. Rendered in Unreal Engine 4, modeled in zBrush. textured in Substance Painter, rigged and animated in Maya.
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