Hristo Enchev
NetherlandsI strive to create the best game experiences I could, and that involves learning the theory/ tech enabling tomorrow's games to be made
Growing up I watched my father and brother fiddle with shaders, textures and light computation settings in order to get the best possible architectural visualizations. Which is how my interest in computer-generated graphics and technology as a whole started. Combine that with my general love for video games, and the idea of me pursuing a career in game development came naturally
Learning: BUAS
Skills: Adobe Photoshop Autodesk Maya Substance Designer Substance Painter Unreal Engine Unreal Engine 4
Expertise: Game Design & Development
Excellence Award
-
Skipped Debut TBD
-
Skipped Player N/A
-
Leveled up to Contender May 29, 2020
-
Leveled up to Rookie TBD
-
Pro TBD