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I was in 9th grade and while I was exploring university expos, meeting students and researching careers, I struggled to find something I could pour my love for art in. Then one day the question hit me: "Somebody must make these video games!". And this question kick-started my journey towards my dream career in games. I am currently a Visual Artist student at BUAS (former NHTV) and work hard towards achieving my goals.
I've been doing art ever since I was very young so wanting to work in the creative industry was an easy decision. My background in traditional art, clay sculpting and stone carving have really helped me as an artist. Video games and art have played a big part of my life and I can't see myself doing anything else.
When I was 10 years old, I found a website that allowed us to make very simple levels for a ball to play around in. I spent nearly all my free time in there for a good long while. In 2016 I started doing Minecraft animations for fun, which in 2019 I started to get commissions for. It wasn't until I had to properly decide what I wanted to do as a future job, that I even found out that it was possible to do Game-Art.
During my first advertising internship, I asked my neighbor, who drove me to work at 6:30 AM, why he willingly endured the long drive and early mornings. He explained that his love for the job and his creative colleagues outweighed the inconveniences. That's when I realized I desired a fulfilling career where travel and early mornings wouldn't matter.
When I followed the 1 year ' primary year' at a graphic design school called Grafisch Lyceum Rotterdam I realised my interest was in creative projects but I lacked the challenge in some of the curriculum. I didn't want to work as a graphic designer for the rest of my life so I chose to follow a specialization. This got me learning the first steps of game art and design. Getting to know more about how games are made got me more and more excited to work in this industry!
Nice to meet you, my name is Costa. I'm a 20-year old 3d artist, currently in my first year at Buas games. I've been obsessed with videogame art my entire life, but took the leap of faith into 3d Modeling since 2020. Currently I'm experienced with Blender, Substance Painter, Zbrush and beyond. I love to create 3d artworks of Fantasy and Medieval environments and characters aimed towards a realistic artstyle.
I had first studied Artificial Intelligence for a couple of months. I truly loved all the topics and the programming, but I had a hard time keeping up. The main thing I learned there was that I'm a way better practical learner than theoretical (through books), so I started looking for studies and directions with that in mind. A friend of mine was already in her first year at BUAS at that point, on her way of becoming an visual artist. It's through her I learned about this direction.