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Karthik Suresh
Karthik Suresh

Karthik Suresh


Becoming a concept character sculptor , proficient in humans and creatures alike, real or stylized.

Back in primary school, when I was exposed to a wide variety of films and video games I realized that this was a whole new method of unfolding ideas I had in my mind. Being a part of a household that was full of film enthusiasts also helped grow this interest in the VFX field.

Learning: Think Tank Training Centre

Skills: Adobe After Affects Adobe Premiere Arnold Arnold Renderer Autodesk Maya Foundry MARI Mari Marvellous Designer Marvelous Designer mel python Substance Painter The Foundry Mari Vray XGen Xgen Interactive Zbrush

Expertise: 3D Animation Concept Art & Illustration Game Design & Development Visual Effects

  • Leveled up to Debut N/A
  • Leveled up to Player Mar 21, 2019
  • Leveled up to Contender Apr 09, 2020
  • Leveled up to Rookie Nov 23, 2020
  • Pro TBD


3D Generalist at Sequence Group
Vancouver, British Columbia, Canada | Jul 2022 -

Working as a 3D generalist. Responsible for asset creation (Modeling, sculpting, surfacing) as well as layout, lighting and compositing.

Character Artist at MPC
Bangalore, Karnataka, India | Jan 2021 - Jul 2022

Worked as a Character modeler and Facial modeler on multiple projects as both a organic and hard-surface asset artist.

Texture Artist at Xentrix Studios
Bangalore, Karnataka, India | Jun 2020 - Dec 2020

Worked on texturing and lookdev for multiple feature animation specials and TV shows.

Current Education

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