Francisco Gabriel Arbert
CanadaMy dream job is to work as a VFX Generalist and have my own studio creating mixed media content.
Since I can remember, I have been passionate about television, media, and entertainment. I cannot imagine myself doing anything that does not require creativity. At the age of six, I taught myself how to use Movie Maker because I was obsessed with creating a custom animated menu screen for my bootleg DVDs. As time went on, I naturally progressed towards Sony Vegas and Photoshop. By the age of 15, I had absorbed all there was to know about it by watching only YouTube tutorials.
Learning: George Brown College
Skills: 3d Substance Painter Adobe Photoshop Arnold Arnold for Maya Arnold Render Auto Desk Maya Houdini Metahuman Nuke Substance Pai UNREAL ENGINE 5.1 ZBrush
Expertise: 3D Animation Game Design & Development Immersive Media Motion Graphics Visual Effects
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Skipped Debut N/A
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Leveled up to Player N/A
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD
• Experience
Worked on "Farmees" project in the studio - 3D Modelled, Textured and rigged simple props and rigged character clothing using Autodesk Maya.
As project lead of this virtual reality animated short film, I directed, wrote, animated, and completed post-production tasks.
Rotoscoped the creature in the short-film and integrated it with the environment using After Effects and Premiere.
Worked as a VFX Supervisor, as well as making 3D assets and composition for the short film.
Supervised the use of green screen on filming site and incorporated simulations into raw footage with chroma key.