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Since I can remember, I have been passionate about television, media, and entertainment. I cannot imagine myself doing anything that does not require creativity. At the age of six, I taught myself how to use Movie Maker because I was obsessed with creating a custom animated menu screen for my bootleg DVDs. As time went on, I naturally progressed towards Sony Vegas and Photoshop. By the age of 15, I had absorbed all there was to know about it by watching only YouTube tutorials.

I've always loved to play games when I was young, and always wondered what it's like to be a game creator, had ambitious ideas of my own. With many games I've played, when I was 14 I stumbled upon Unity 3. It was interesting, made map then got on with my life, a year later when having nothing to do I've decided to join a collaboration. Can expect didn't go so well, though around that time is when got hooked onto wanting to do more investment into game development as mainly building levels.

After graduating high school. Wanted to study on a art program related to the Development of videogames.

As a young girl growing up in a large family of brothers I was constantly surrounded by video games. My earliest memories involved me either holding a Nintendo 64 controller, or watching my brothers play until it was my turn again. Rather than having a moment of realization that I wanted to work in the video game industry, I just always knew this is where my passion was.

As I delved into learning 3D software and exploring its creative possibilities, I realized my passion for the creative industry. The process of crafting virtual worlds and bringing ideas to life ignited a deep interest within me. It became evident that working in such a dynamic and imaginative field was where I wanted to channel my abilities and contribute meaningfully.

When I found my self at makiing animations. making animations in blender, but I chose the programming path as I felt more comfortable in it. I have strong C++ and debugging skills and well C++ is mostly all sbout threading , and creating new paths and algorithms.

When I first finished high school, I needed a direction to head towards. I thought about what I would like to do. Video games came to mind and I realized that I love art and find myself to be a creative person! So here I am, creating 3D art and learning more every single day as I grow to be the best that I can be.

Since childhood I've always been interested in drawing and painting. When I was a student at university, I attended a miniature painting class. It helped me to develop my skills and led me to hold a painting exhibition and tutor students in drawing and painting for a while. For my master's degree I studied Environmental Design. Then I studied VFX at George Brown college. It's been a couple of years I've been working as a freelancer. Now I'm looking for a job in a studio.

I remember when I was in 6th grade, I was wandering around high school. I entered my computer lab and saw one of my peers working in Sony VEGAS pro. They were working on a scene where a guy threw a sword in the air, it sliced a bird in half and there was blood everywhere. I fell in love with creative media. I learned a lot of things on youtube, enrolled myself in a part-time certificate course and digital graphics and 3d animation along with my highschool and currently, I am a full-time student.

I first discovered the possibility to work in the creative media and entertainment industry when I was a kid playing Assassins Creed 3 on the Xbox. I knew it was what I wanted to do in the future as it was a perfect mix of video games, art, and creativity.

I realize when I was about 13 years old that I wanted to do something I was passion about and have fun doing Ie: creating video games

My last year of high-school I was brought to a guidance counselor and they were so happy with my art they asked me if I wanted to pursue it. I said that it would be cool but didn't think it would be possible. They then referred me to the idea of game development and I thought about it. Eventually by the end I thought I would give it a shot and here I am 7 years later.

back in 2011

I was born and grew up in India, most kids don't end up being an artist when they grew up because most Indian parents don't encourage their children in arts. Children are forced to do what the society has told them to do. It is stereotype, and my case was no exception. I did mechanical engineering and later realised something was missing and I don't enjoy what I was doing, so I joined Maya Academy Of Advanced Cinematics and did graphics design and game production course. I found my cup of tea.

In secondary school

In my 4th year of architecture, I was an intern at one of the prestigious architecture firms in my city. During my internship, I would mostly work on projects which needed Revit - A BIM modelling software. that was the time when one of my mentors told me to pursue a course related to game development or something similar, as he was aware of my interest in computers and software. It was then it all began...