Émile-Olivier Hardy
CanadaTo become a 3D modeler and eventually work on characters and props for VFX and films. I want to overcome my obstacles and reach my goals
In a constantly evolving field, my goal is to become one of the best 3D artists and modelers in the industry. I have spent many years studying this field and look forward to the next opportunity to work on significant projects in hard surface modeling, organic sculpting and texturing. I am versatile, flexible, rigorous in my work, resourceful and I have excellent interpersonal skills in teamwork and customer exchanges.
Learning: NAD, School of Digital Arts, Animation and Design
Skills: 3DS Max 3d Substance Painter Adobe After Effects Adobe Photoshop Arnold Autodesk Maya Blender DaVinci Resolve Foundry MARI Houdini Nuke PlantFactory Quixel Megascan Royal Render Solaris SpeedTree
Expertise: 3D Animation Visual Effects
Draft Selection
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Skipped Debut N/A
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Leveled up to Player N/A
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Leveled up to Contender Oct 08, 2019
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Leveled up to Rookie May 16, 2022
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Pro TBD
• Experience
Creating 3D assets for shots through 3D modeling, texturing and shading. Tasks would also vary from ingesting 3D scans of studio sets submit