Allan De Paepe
BelgiumI would love to become an asset/environment artist so I can participate in creating incredible, immersive virtual worlds.
I've been playing games for as long as I can remember and I was always fascinated by how these incredible worlds were made. I often stood still for hours, looking at the assets, the environments and seeing how they all worked together. From that moment I knew I wanted to be part of the gaming industry and participate in creating new digital worlds that felt alive.
Learning: Howest University of Applied Sciences - Digital Arts and Entertainment
Skills: 3dsmax 3ds Max Adobe Photoshop Adobe Premier Pro Auto Desk Maya c++ Maya Substance Designer Substance Painter Unreal Engine Unreal Engine 4 Visual Studio Code Zbrush
Expertise: Game Design & Development
Game of the Year - Highly Commended
Rookie of the Year - Finalist
Draft Selection
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender May 30, 2019
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Leveled up to Rookie TBD
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Pro TBD