John Chung
United StatesLead Environment Artist
I was first exposed to the world of creative and entertainment media when I was fortunate enough to have the opportunity to move to the United States. I started off my career as a graphic designer and later transitioned into marketing. Throughout my time working in the US my exposure to the entertainment industry grew and it began to peak my interest. I began doing more research into games and how they were made in the 3D industry. There began my journey in as an environment artists.
Learning: Gnomon
Skills: Adobe Photoshop Adobe Substance Designer Adobe Substance Painter Autodesk Maya Auto Desk Maya Gaea Marmoset Marvellous Designer Megascans mixamo Nuke Quixel Megascan Redshift SpeedTree Substance Designer Substance Painter Unreal Engine Unreal Engine 4 unreal engine 5 ZBrush
Expertise: Game Design & Development
Rookie of the Year - Finalist
Excellence Award
Draft Selection
Excellence Award
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Leveled up to Debut Jul 10, 2020
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Leveled up to Player May 12, 2022
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Leveled up to Contender Jul 10, 2022
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Leveled up to Rookie Oct 10, 2022
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Pro TBD
• Experience
3D Environment Artist at Airstrafe Interactive working on Saleblazers, a openworld survival shopkeeping game.