Called "the MIT of visual effects" by Fast Company magazine
For over twenty years, Gnomon has educated many of the world’s best digital artists. Called “the MIT of visual effects” by Fast Company magazine, Gnomon offers a variety of educational options to help students reach their goals in the entertainment industry, with both degree and vocational certificate programs, specialized courses for high school students and over 100 individual courses for professional enrichment. Visual effects artists launched Gnomon with the support of the entertainment industry to help meet the demand for well-trained creative talent in the growing field of digital entertainment. Our graduates are professionals working on the latest blockbuster films and games, and have positions at film and video game studios around the world.
Countries: United States
Industries: 3D Animation Visual Effects Game Design & Development
Software: Affinity Photo Arnold for Maya CrazyBump Geoglyph Headus UV Layout Houdini Keyshot Mari Marmoset Toolbag Marvelous Designer Maya 2019 Maya 2020 Modo Nuke PFTrack Phoenix FD PTGui PureRef Python Redshift Renderman Substance Alchemist Substance Designer Substance Painter Unreal Engine V-Ray World Machine Zbrush
Intro to Maya
This course focuses on the foundation of 3D computer graphics using Autodesk Maya. Students are introduced to the Maya interface and philosophy, as well as 3D modeling, texturing, lighting, rendering, and animation. Texturing and Shading 1 This course builds on the techniques learned in Introduction to 3D with Maya. Through weekly lectures and out of class assignments, students develop textures and shaders using Autodesk Maya, Chaos Group’s VRay, and Adobe Photoshop.
Lighting and Rendering 1
This course builds on the principles learned in Introduction to 3D in Maya. Students will learn to create artistic and cinematic lighting setups with Autodesk’s Maya and Chaos Group’s VRay. Character Modeling and Sculpting This course teaches students to build balanced bipedal characters, merging the traditional art of sculpting with digital modeling techniques. Autodesk Maya, in conjunction with Pixologic’s ZBrush, is used to create appealing and functional characters in 3D.
This course builds on the principles learned in Houdini 1. Through lectures and homework assignments, students learn to develop introductory simulations using SideFX’s Houdini. Advanced Digital Sculpting This course focuses on using advanced hard surface sculpting techniques in Pixologic’s ZBrush to create models for film, games, and 3D printing.
Props and Weapons for Games
This course presents the fundamentals for creating artistically creative prop models optimized for real-time engines. Priority is placed on gaining an in-depth understanding of normal maps and how important they are throughout the entire process.
Game Creation 1
This course is designed to give students an introductory understanding of working with game content in the Unreal Engine 4 toolset. Visual Effects for Games 1 In this course, students will create visual effects by learning the fundamental concepts of real-time particle animation and material manipulation for implementation in a games medium.
This course builds on the principles learned in multiple intermediate courses, such as Lighting and Rendering and Texturing and Shading. Students will learn the tools and techniques necessary for look development with Autodesk’s Maya, Chaos Group’s VRay, and The Foundry’s Nuke and Mari.Learn More
Global School Rankings 2021
Awarded to Schools that ranked highly in the Rookies Global School Rankings 2021.
Global School Rankings 2022
Awarded to Schools that ranked highly in the Rookies Global School Rankings 2022.
Formal accreditation awarded to schools that provide the highest quality education.
Global School Rankings 2020
Awarded to Schools that ranked highly in the Rookies Global School Rankings 2020.
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