Natasha Quick
United KingdomI'd like to start off in the industry as a 3D Generalist, my long term goal is to become a character artist.
I first realised I wanted to work in creative industries when I was a young girl watching the making of The Lord of the Rings and saw all of Weta Workshops amazing work. The real life and digital models of Gollum blew me away, as did the concept art by Alan Lee and John Howe.
Learning: Escape Studios
Skills: 3d Substance Painter Adobe Substance Designer Adobe Substance Painter autodesk maya Marmoset Toolbag Maxon Zbrush Maya SpeedTree UNREAL ENGINE 5.1 ZBrush
Expertise: Game Design & Development
Draft Selection
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Leveled up to Debut N/A
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Leveled up to Player May 17, 2023
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD