Plague Tale Requiem inspired props
The props I made at Escape Studios for our 12 week group project.
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Round of applause for our sponsors
For our second year group project at Escape Studios we were tasked with creating a DLC environment for Plague Tale Requiem. I loved this project as it has sparked my passion for modelling organic props, which I had never done before. It also encouraged me to learn ZBrush which I had only been using for a few months prior to this. Here are some of the props I created for our scene.
Over the course of a week, I modelled our hero asset body. I sculpted him in ZBrush, UVed in Maya, and textured in Substance Painter. He is 10,042 tris.
Hanging Pig prop, sculpted in ZBrush, UVed in Maya, and textured in Substance Painter.
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