![Franka Vleeshouwers](https://d3stdg5so273ei.cloudfront.net/FrankaVleeshouwers/2022-05-30/898250/450xAUTO/artstation_02-FrankaVleeshouwers-crop.png)
![Franka Vleeshouwers](https://d3stdg5so273ei.cloudfront.net/FrankaVleeshouwers/2024-05-29/859548/150x150/DSC01833-FrankaVleeshouwers-crop.jpg)
Franka Vleeshouwers
Netherlands![](https://rookies-production.s3-accelerate.amazonaws.com/andrew/2021-02-16/728226/badges-_0001_excellence.png)
I would like to be an environment/ prop artist
The moment I realized I wanted to work in the game industry was when I played assassin's creed brotherhood for the first time. I only played a few games before this, but when I played it I got really exited and inspired to make my own games.
Learning: Howest University of Applied Sciences - Digital Arts and Entertainment
Skills: Adobe Photoshop Autodesk Maya Houdini Substance Unreal Engine ZBrush
Expertise: Architectural Visualisation Other
![](https://rookies-production.s3-accelerate.amazonaws.com/andrew/2021-02-16/728226/badges-_0001_excellence.png)
Excellence Award
-
Leveled up to Debut N/A
-
Leveled up to Player May 29, 2022
-
Leveled up to Contender Jul 11, 2024
-
Leveled up to Rookie TBD
-
Pro TBD
• Experience
I’m responsible for making all kinds off assets. Sometimes with a concept other times without.
I worked in a small team and was responsible for making assets. I learned a lot about kitbashing, trim textures and optimizing for VR games