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Since 2018, I began to dive deeper into Environment Art and studied Creative Media & Game Technologies at the HKU. While going to university, I dedicated all my time to learning new workflows and techniques related to Environment Art while following multiple Mentorships on the side. During my Graduation project last year I've become very interested in learning more about lighting and this resulted in a full time position at Moon Studios as a Lighting Artist.
Upon discovering video games at a very early age I was blown away by the effort that goes into their development and the possibilities of their final product: working as a team people could create interactive worlds and stories that rivalled even the greatest of novels or films. I immediately knew from that first interaction with video games that my biggest career aspiration was to get the chance to add my artwork to these games, and thus I've devoted my life to this goal.
I have wanted to go into a creative subject since I was young and first beginning to get into art at around 10 years old. I have always enjoyed the Games industry and am extremely grateful for the opportunities I have to work in this field. Now, I want to learn how to work in collaboration with other creative people with a range of ideas, and hone my skills as an artist.
Since art became my hobby in my young teen years, illustrating quite nooby pencil artworks, I was always inspired by digital paintings and renowned illustrators such as Riot artists and Guweiz. Always gazing into the dynamic and colourful digital works of the industry, I only wanted to do the same and express my artistic style of painting and assisting the creative industries to completing their projects.
After watching both the Matrix and Avatar for the first time I was encapsulated by the ability to bring stories not previously possible to the big screen, I began my journey into VFX while experimenting with 3D software during my own time at college. From there I introduced it gradually into my project developing my skills and leading to my choice to study VFX at a degree level.
I decided to go back into education at the tender age of 38 as I was not happy with the type of work I always ended up in. I went to college to obtain my UCAS points so I was eligible for university. Having studied games design while at college, I had a chance to try my hand at all the different disciplines. This is where I found my calling for 3D modelling, particularly asset production and environment art.
I've always had a love for video games since I was a child, like most people! But I didn't know it could be a career path until the end of secondary school and it felt like I had finally found my calling. I learnt all about Maya and self-taught myself the software to get into university. I graduated from university with a 2:1 degree and I'm continuing to improve my portfolio!
When I was a kid, I used to play MMORPG games which gave me a lot of inspiration to make my own "games". Since I had no idea how to make actual games back then, I would simply draw out a map/world on paper and draw items and monsters in it. The player would just use their finger as a pawn to move around in this world. Then one day I learned that 3D modeling software and game engines were a thing, so I didn't hesitate to try them out and maybe make a real game someday.
My passion lies in storytelling and cinema, and I relish the sense of accomplishment that comes from learning various skill sets in the moving image medium. I engage in art as a personal expression and a means to find my voice. But I also create my works with the hope of inspiring women, particularly those from the same background, to challenge their circumstances and make their mark in the world.
During Art and Photography A-levels, I enjoyed experimenting and extending my work digitally. I love the research, storytelling and way I can incorporate my passion for photography into my Animation/VFX degree, whilst learning new skills and software. I want to widen my knowledge of visual effects. I'm particularly interested in compositing, and strive to continue making wacky stuff!