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Since 2018, I began to dive deeper into Environment Art and studied Creative Media & Game Technologies at the HKU. While going to university, I dedicated all my time to learning new workflows and techniques related to Environment Art while following multiple Mentorships on the side. During my Graduation project last year I've become very interested in learning more about lighting and this resulted in a full time position at Moon Studios as a Lighting Artist.

I started art classes as a toddler and grew up always wanting to do anything art and design based

Upon discovering video games at a very early age I was blown away by the effort that goes into their development and the possibilities of their final product: working as a team people could create interactive worlds and stories that rivalled even the greatest of novels or films. I immediately knew from that first interaction with video games that my biggest career aspiration was to get the chance to add my artwork to these games, and thus I've devoted my life to this goal.

Years ago I started playing around with RPG Maker and Pixel art a lot. When it was time to decide what school to choose, my brother mentioned that at his school they had a Game Art course. I immediately knew that this was what I wanted to do.

I have wanted to work in the creative media and entertainment industry since I realised it was actually an option for me, rather than something you just dream about. I have always loved art and games and I am very excited to be part of the process.

I have wanted to go into a creative subject since I was young and first beginning to get into art at around 10 years old. I have always enjoyed the Games industry and am extremely grateful for the opportunities I have to work in this field. Now, I want to learn how to work in collaboration with other creative people with a range of ideas, and hone my skills as an artist.

I realized that art was a way to express myself, and I was happy to look into 3D as well as 2D art.

Like many, I loved creating worlds of my own in my head as a child, this desire never left me and only grew and developed with honing my skills in 2D drawing, and later now delving into 3D assets and UI designs.

Since art became my hobby in my young teen years, illustrating quite nooby pencil artworks, I was always inspired by digital paintings and renowned illustrators such as Riot artists and Guweiz. Always gazing into the dynamic and colourful digital works of the industry, I only wanted to do the same and express my artistic style of painting and assisting the creative industries to completing their projects.

When I was in college/sixth form I started to take my art more seriously, I started branching out and learning to use different kinds of media. I was a realism and portrait artist. I started developing my own style and turning to digital media, with programmes such as Procreate and Photoshop.

After watching both the Matrix and Avatar for the first time I was encapsulated by the ability to bring stories not previously possible to the big screen, I began my journey into VFX while experimenting with 3D software during my own time at college. From there I introduced it gradually into my project developing my skills and leading to my choice to study VFX at a degree level.

I realised I wanted to work in the games industry when I found that it was a real possibility. when looking for a college course on graphic design, I saw that my local college had a course in interactive media and games, which I went and signed up for straight away.

After playing Skyrim because i became obsessed with digital art afterward and took drawing more seriously.

I decided to go back into education at the tender age of 38 as I was not happy with the type of work I always ended up in. I went to college to obtain my UCAS points so I was eligible for university. Having studied games design while at college, I had a chance to try my hand at all the different disciplines. This is where I found my calling for 3D modelling, particularly asset production and environment art.

1st year of university I attended a game arts course and found that I could combine my love for creating characters and concepts with 3D techniques which could be used for video games which I had a passion for playing.

I've always had a love for video games since I was a child, like most people! But I didn't know it could be a career path until the end of secondary school and it felt like I had finally found my calling. I learnt all about Maya and self-taught myself the software to get into university. I graduated from university with a 2:1 degree and I'm continuing to improve my portfolio!

I knew I wanted to tell stories from a really young age. As I started playing games and watching movies I realised those are the stories I want to help create. Today I'm studying full time to reach that goal!

Ever since I played the game Final Fantasy 7. Since taht game other game such as MW2, Skyrim, fallout, Journey and Witcher 3 has been pushing me to become an aspiring 3D character artist.

When I was a kid, I used to play MMORPG games which gave me a lot of inspiration to make my own "games". Since I had no idea how to make actual games back then, I would simply draw out a map/world on paper and draw items and monsters in it. The player would just use their finger as a pawn to move around in this world. Then one day I learned that 3D modeling software and game engines were a thing, so I didn't hesitate to try them out and maybe make a real game someday.

In 2021 I chose to enrol in an art collage and it made me fall in love with modelling. Most of my modelling skills where learnt at home through Blender when I went through a faze of making loads of VrChat clothing items. Now I spend my time modelling ball jointed dolls.

My passion lies in storytelling and cinema, and I relish the sense of accomplishment that comes from learning various skill sets in the moving image medium. I engage in art as a personal expression and a means to find my voice. But I also create my works with the hope of inspiring women, particularly those from the same background, to challenge their circumstances and make their mark in the world.

I have always loved drawing and when i was introduced to the world of gaming i knew that i wanted to be part of that industry.

During Art and Photography A-levels, I enjoyed experimenting and extending my work digitally. I love the research, storytelling and way I can incorporate my passion for photography into my Animation/VFX degree, whilst learning new skills and software. I want to widen my knowledge of visual effects. I'm particularly interested in compositing, and strive to continue making wacky stuff!