Rookie Awards 2024 - Open for Entries!
Tom Ambrose
Tom Ambrose

Tom Ambrose

  United Kingdom

To model 3D assets in an advertisement or film pipeline.

After watching both the Matrix and Avatar for the first time I was encapsulated by the ability to bring stories not previously possible to the big screen, I began my journey into VFX while experimenting with 3D software during my own time at college. From there I introduced it gradually into my project developing my skills and leading to my choice to study VFX at a degree level.

Learning: Norwich University of the Arts

Skills: 3d Substance Painter Adobe After Affects Adobe Premier Pro Adobe Substance Painter Arnold for Maya Autodesk Maya Auto Desk Maya Blender Nuke

Expertise: Visual Effects

Portfolio of the Week

  • Skipped Debut N/A
  • Leveled up to Player N/A
  • Leveled up to Contender Jan 24, 2023
  • Leveled up to Rookie TBD
  • Pro TBD

Current Education

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