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Tom Ambrose
Tom Ambrose

Tom Ambrose

  United Kingdom

To model 3D assets in an advertisement or film pipeline.

After watching both the Matrix and Avatar for the first time I was encapsulated by the ability to bring stories not previously possible to the big screen, I began my journey into VFX while experimenting with 3D software during my own time at college. From there I introduced it gradually into my project developing my skills and leading to my choice to study VFX at a degree level.

Learning: Norwich University of the Arts

Skills: Autodesk Maya Arnold for Maya Adobe Substance Painter Blender Nuke

Expertise: Visual Effects

  • Skipped Debut N/A
  • Leveled up to Player N/A
  • Leveled up to Contender Jan 24, 2023
  • Leveled up to Rookie TBD
  • Pro TBD

Current Education