Weekly Drills 075 - #AmongUs
This is my entry for the Among Us weekly drill challenge. I used Maya for the modelling, Substance Painter and Substance Designer for the texturing and rendered the scene using Unreal Engine 4.
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For the Among us Weekly Drill, I decided to create the Security room in 3D. I enjoyed the texturing process and pushed myself to make lighting an important focus of the final images. I chose to add an emergency meeting button into the security room as something fun that would make the game an even tougher challenge for the imposter!
Below is a simple tile texture I made using Substance designer. I used the security room for colour reference but added some scuff marks/dirt for detailing.
The original security room
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