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I have always been drawing since an early age but I found my true self when I first started working with 3D Graphics in 7th grade as part of an extracurricular activity. I joined a club for Virtual Archeology in high school. Our goal was to do in-depth research on the Bulgarian history and make 3D reconstruction of The Preslav Gold Treasure. Since then, I become obsessed with innovative technology that also implements traditional methods in the pipeline.

I love film and cannot watch a movie the same ever again after diving into the world of animation and VFX. I'm always watching and pointing out the composition or how an effect might've been created, like seeing any ocean shot; I instantly think - Flip Sim! I want the opportunity to dive even deeper into the art of post-production.

I had always had such a strong interest in both Physics and Art during my education. I always thought going forward in my career it would be one or the other. That was until I found out about the Visual Effects industry.

After Dropping out of high school and barely passing my GCSEs, I got into "The City of Liverpool College" There, I started learning how games are made. Eventually, I realised I was passionate about creating games and the worlds within. There, I decided to learn environment art and hone my 3D modelling skills to become a 3D environment artist or Prop artist.

Probably when I was deciding my pathway during A-Levels. The creative lineage within my family, particularly my father's background as a tailor in the army and my great-grandmother's role in sewing uniforms during World War II, has deeply influenced me. Witnessing their talents overshadowed by expectations of living a linear, grey, corporate life, I have been determined to prove that creativity is a way of sustaining yourself.

I have always played games, from the GameCube to building my own PC. One day I thought, 'Hey, I would love to make something like this!'

During the first lockdown in 2020 I got a camera from my mother and it helped me get through a challenging part of my life. I got obsessed with creating posters in Photoshop and Illustrator, creating edits in Premiere Pro and After Effects. Somewhere around that time I got introduced to Blender and fell in love with the craft of 3D Animation and decided I finally found what I want to do in my life.

Ever since I watched the first Transformers movie, I was captivated by the stunning visual effects that brought the giant robots to life. It was an awe-inspiring experience that ignited a deep desire within me to explore and create my own VFX masterpieces. From that moment on, I dedicated myself to learning everything I could about the art of visual effects. I delved into tutorials, online courses, and countless hours of practice, honing my skills in various software and techniques.

When I was 14 I knew that my creativity and passion for experimenting and learning would be a perfect match with a fashion designer day to day role, until 6 years ago I became aware of heavy impact of fashion industry on our planet and I know I have to find a way to work as a fashion designer with consideration how can I prevent waste? becoming a sustainable designer bloomed in me and I went to university and I explored 3D printed textile, bio fabrication and 3D digital fashion.

When I attended the Brit School for Performing and Creative Arts, I was exposed to a breadth of creative opportunities, this kick started my journey within art and design. I began developing a strong foundation in fine art, photography and Graphic design. This swiftly progressed into textiles and fashion interest, and resulted in me commencing my 4 year Fashion design technology course at Manchester Metropolitan University.

I went through A-levels juggling Fine Art and Mathematics. It was a struggle to find an area that satisfied both of my interests. I initially went to university studying Mathematics but switched to Fashion Design & Technology after the deep realisation that it was where I belonged, and I have never looked back.

I first realised I wanted to work in entertainment when I was at college studying game design and discovered Iw pups love to work in the VFX side of the industry.

I first wanted to work in the industry when I as young and grew up on sci fi along with fantasy films such as lord of the rings and star wars. I want to be part of the process to give someone enjoyment and escapism.

Since, I started trying out C4D in Graphic Design course.

First started when one of my friends wanted to create a short film and I assisted with the Prost-production side. It then led to me researching more into it, starting with after effects and photoshop. This inspired me to go to university in Manchester to study Animation and VFX.

I first realised I wanted to work in the creative media and entertainment industry, when at an early age, I was fascinated by art and science. I've always wanted to satisfy both intrigues as I enjoy creative and technical problems and solutions. When I found out about the VFX industry, I thought it was perfect.

Experimenting with 3D software as a teenager made me realize my passion for problem solving and creativity within a motion graphics context. Studying computer animation and visual effects at university honed my skills across a wide range of disciplines within computer animation.

From an early age I fell in love with digital entertainment which eventually lead me down a path to a game design course at 17. This is where I was introduced to 3D modelling and the industries surrounding it. After completing this course I moved onto a computer animation and VFX course at university which put me on the film and TV path.

I realised i wanted to work in this industry when finishing secondary school and watching game cinematic breakdowns on youtube and watching all of the different elements being combined to create the final image.

Back in college during 2012, I had no idea what I wanted to and the only thing I really enjoyed was playing games so I started looking into making my own games which was when I decided to do a college course related to the creative media industry and specialized in games development but I mainly focused on programming which was enjoyable but when I first made a character in university that was when I really wanted to start focusing on 3D modelling but I lacked experience and knowledge.