Weekly Drill - Human Eye
For this Weekly Drill, I explored another Houdini pipeline. I wanted to explores technique for controlling vectors and applying noise functions to create a procedural Iris Network.
I started with a Sphere, corresponding to the Outer Circle. I created controls for controlling the Inner and Outer Radius manually based on this primitive. Then I created a vector Volume and scattered points from the sphere. The number of points, Frequency and Amplitude can also be controlled with a slider.
Sketches, studies and additional practice.