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As a Texturing and Surfacing Artist at Assemblage Entertainment, I create high-quality artwork following the guidelines and vision of the client. I specialize in texturing and look dev of realistic high-quality 3D characters and props, using Autodesk Arnold, Maxon Redshift, and Autodesk Maya as my main tools.
As a patternmaker and 3D clothing artist, I have always been drawn to the creative industries. I love the idea of using my skills to create something new and beautiful. I remember when I was in high school, I took a fashion design class and I was immediately hooked. I loved the process of designing and creating clothes, and I knew that I wanted to make a career out of it.
Long back ago. I just wanted to be a Script writer and Director in a movie industry and due to some issues, I joined in Multimedia college to learn animation and VFX. But later in my college, as suggested by my Professor's I became 3d Modeler and Texture artist. Now, i can do both 2d and 3d works and can handle both 2d and 3d softwares like Adobe Illustrator, Corel Draw, Adobe Indesign, Adobe Photoshop, Maya, 3DS Max, Blender, Substance Painter, Keyshot. Know some basics in Zbrush as well.