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When I took digital media 2 in High school, I really enjoyed editing videos and creating other things that people like.

It was at an AIE open house event. I had always been interested since I've grown up playing video games and watching my mom play before that. Then I went to the open house and it was such a blast, while also being very informative. It was then that I decided, This is what I'm going to do.

I first realized that I wanted to work in the creative media and entertainment industry when I was around 15 years old. My dream them and now at this moment is to help create worlds that can transport gamers away from their life of hardships to give them a break from reality.

when i was a little kid always loved the creative mediums i always loved sculpting and drawing the most and found that i could do my sculpting and drawing digital and that it could possibly be my career so i am striving to find work and get to the industry standard of work.

Definitely inspired by some of the big VFX features when i was younger. Avatar, Star Wars, Marvel.

I finished a Bachelor of fine arts at the National Art School in Sydney in 2018. I have always been interested in film and VFX, it just took me to finish an arts degree to find out what I really wanted to do, which is to work in film.

At the start of 2019, after realizing that I no longer wished to continue with my Education degree, and instead would rather invest my time in on of my favorite passions; art.

Hello there! I mainly post on Artstation here; https://www.artstation.com/pjpixel Have a safe and pleasant day <3

In 1994 I was introduced to the Sony PlayStation, from there I discovered a wide range of games, typically action and adventure I was amazed at what this machine could do and needed to figure a way how to get inside. But that was hard at the age of 5. In 1996, I was then introduced to the world of horror, with such games as Resident Evil and Silent Hill, it was at this point where my little mind realized that this was the industry was where I needed to be, I was 7 at the time.

I am a junior roto artist/compositor with a Diploma of Screen, Media, Animation and VFX. I possess fundamental skills in multi-pass compositing. clean plate generation. paint/roto, 3D projection and tracking.

It became clear I wanted to work in the game development industry when I first started to play games about thirteen years ago, I was swept away by the story of the games I have played and also how immersive the environments were. Ever since then I have been trying to develop my skill in environment and prop modeling to hopefully one day be as good as the professionals in the industry.

After going through highschool and trying to decide what I wanted to do with my life, I realized just how amazing i thought game worlds were and how gorgeous they could be.

“I like to imagine that I’m a sponge and that I want to absorb as much experience and knowledge about animation and VFX that I can. I genuinely just want to become a better animator every day and perhaps in the earnest pursuit of greatness, become one of the greats."

I first wanted to work in the creative industries and video games since I was in year 3. I set my eyes on movies and TV shows when I was in year 10. For as long as I remembered I have wanted to make cool stuff.

First year out of high school I wound up doing some learning about video game pipelines, and looked behind the curtain to see just how much 3D art can offer. I've been working on environment art for the last two years

I realized when I wanted to work in the creative media and entertainment industry, I realized that I wanted to tell stories that impacted others. Movies and games that I am deeply attached too had done just these things. I realized I wanted to make things come to life from paper to screen, to tell stories to others. I wanted to let people know about all sorts of things, show stories that they don't normally see. I wanted to show them that they weren't alone.

I first realized I wanted to work on video games when I was 19 years old. But because school seemed out of reach, I was unable to act on it until 2018. I am now enrolled in school and will be a graduate of Game Art and Animation in 2020.

When I was young and watching animated movies like Toy Story, I knew I wanted to be a part of the entertainment industry. I went from wanting to be a stunt double in movies, to being an actor and now have found something I love in 3D Animation after watching animated films.

I've been drawing ever since I was little, but around 10th grade I started to realize that I wanted to be an artist for a living. At first I pursued trying to be an animator, which wasn't half bad. But then I discovered Zbrush, and I realized that digital sculpting was what I actually wanted to do. I love being able to create any sort of creature that my mind can come up with, and I love being able to give that creature a personality and a vibe based on just what you can see.

When I was younger, I wanted to create an epic crossover fan-fic of my favorite characters, complete with a developed story exploring the conflicts and interactions between characters never meant to meet face to face. Over time, I realized an even greater appeal in creating my own stories and characters, knowing that I could safely market an original IP & reach a much larger audience. From that point, I began study the things that most inspired me, leading me down the road I'll walk till I die!

When I was still back in high school, I took classes in computer science, unsure of how to actually step into the game industry. Around the middle of my 11th grade year, I was given a brochure for AIE. From that point on, I looked towards working in the game industry.

When I was introduced to street art at the age of 15 and met curious like minded people that welcomed a weirdo like me into their community. The defining moment was being able to share joy and happiness through my creations and realizing that I don't want a job, I want a career.

When I was about five my dream was to be an actress or singer. I did drama and choir every chance I got. In grade 12 I realised that half my graduating class wanted to do the same thing and I just didn't have the self confidence to follow that dream. I love the film industry and I have always been good with writing and art. I looked into the different roles in animation and visual effects and realised that's where I could put my creativity and artistic skills to use.

When I created my first 2D animation it felt incredible seeing my art coming to life, I wanted to expand my skills further (criticism is welcome!)