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From 2014, at age 12, I knew I wanted to be a video editor. Starting from AVS Video Editor and Paint.net, I gradually went to Vegas Pro, and then the Adobe suite of Premiere, After Effects and Photoshop, where I am now most comfortable. I then went from only knowing video editing to the world of Visual Effects Production.
Back in 2018 I picked up a virtual sandbox game which allowed uploading custom character models and environments. I was instantly hooked to the idea, and gotten into learning the process through watching a lot of tutorials and interacting with the community. At first I was only working with premade assets, but over time, I slowly progressed into making more myself and I knew I wanted to reach great heights in this, that's how I gotten into university education in 3D modelling and animation area.
For me, creativity has always been important and used in my daily life whether that is drawing, painting, writing and gaming. My first initial idea to work within the creative media industry was during secondary school, ICT class and Art & Design class always made me excited to attend and to learn new things, as well as wondering what I could to do with these skills. This gave me a clearer life goal that I want to achieve in the future and to work in the creative media industry.
From a young age I have always been fascinated by science fiction and animation, taking a huge interest in the visual aspects. I began playing with basic video editing software in 2013, which led me to study film. During the lockdown that came with COVID, I spent months experimenting with Blender and other animation software. I decided to study animation and motion graphics, as i developed a passion for it.
Since primary school I have always wanted to create games but as I reached closer to the goal I realised that it wasn't exactly what I believed it to be; since then I have been attempting to build up understanding for not only the software within 2-D and 3-D modelling, Animating and Rigging but within the creative media industry as a whole.
Since my early childhood spent watching Toy Story on repeat, I have always been enthralled by animation. After growing up and learning of the time, effort and skill which went into making the animations which captured my childhood and adolescence I was given a much greater respect for not only animation but the people who create it. It has since been my dream to be an animator.
From a young age, I've been enamored by the world of creativity, particularly through cartoons. The vibrant characters, imaginative storylines, and the sheer joy they brought me ignited a passion within me. It was then that I realized I wanted to be a part of the creative industries, where I could contribute to crafting experiences that inspire and entertain others.
After Covid-19 I revaluated My career choices and wanted to move into a career that i feel would make me happy in long term. I have been self teaching animation since 2019. iv always enjoyed and appreciated animation and wanted to learn how to hone my skills and find the area within animation I want to specialise in.
In secondary school we went to a Uni convention, and I spoke to one of the Uni representatives about game design and game art. I have always been interested in games and animation, but believed initially it would be very difficult to get a job, especially in Northern Ireland. After doing more research however, I realised it was indeed possible for me to learn the necessary skills and there were a variety of jobs available- especially for 3D generalists.
When I was young, one of my cousins was training to be a Game Developer and was QA testing and it blew my little mind. Since then I had always wanted to work in the Creative Media Industry. I would sit and watch him play Spore in his free time too which led me to love their models and designs. When doing a Course in Game Development, I decided Animation and Modelling was my passion and went from there. I just want to make creations for people to enjoy and my goal is to do that full time.