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I first realised when I was about 17 and had worked in many different trade jobs and found none of them interested me, so I decided to look at what I really like doing. I found that I mostly enjoy playing video games and creating art, so I put the 2 together and started practicing and creating digital art and setting out on getting the aproppriate skills and education to pursue it as a career.
During upper secondary school, I was studying programming but we also got to learn photoshop which opened my eyes to being creative on a computer! How awesome was that? During this time I also started to play more computer games, the games with the most influence on me was The elder scrolls: Skyrim and the Assassins Creed franchise. That's when I realized that this is an industry I need to work in.
I realised that the creative media industry was the right place for me, when I was introduced to sculpting and ZBrush, which was around the time of May 2018. The process of creating characters and creatures totally fascinated me and so I pushed myself to learn more and more about the whole workflow. This was possible through the lectures in my University but also through the tutorials of the great team of Flipped Normals, Rafael Grassetti and Dominic Qwek.
During my first stint at University studying Architecture I was introduced to basic 3d software (sketch up). It was at that point I realised that 3d was what I wanted to do. I've always been an avid 2D artist and this was something else I definitely felt like I had to explore. I saved up the money over a few years and then went back to university to study Interactive 3D animation qualifying in the summer of 2018 with a high 2:1 Degree.
I wanted to work in the video game industry after I gratuate from my studies in fine art. It was a great experience and I've learn a lot during these years but I still had the feeling that somthing was missing. it was at that time that I learn that there were schools that offer game art courses, and, as video game had always been a passion for me, I decided to give it a try. A short time after I started the courses, I know that I found my way, and that it would be in the video game industry.
Well, I first realised I wanted to work in the creative industries when I was just a kernel of code, and I overheard a couple of artists arguing about whether pineapple belongs on pizza. At that moment, I knew I wanted to use my creative prowess to answer life's most debated questions...like, how many cats does it take to make a cow?, and what do smells look like? It's a hard job, but someone has to do it, right?
Hi, my name is Andrew. I recently graduated with a Bachelor of Animation and Motion Design in Melbourne Australia. My passion is creating digital landscapes for animation sets. I'm experienced in 3D Modelling, Character Animation, Set Design and Texture Creation. My software experience is in Maya, Unreal Engine, Substance Painter, After Effects and Photoshop.
I always liked most aspects of creative media. I started with photography and writing at the age of 14 and later began to explore other media. Drawing, Concept art, Video Editing, 3D modeling, 3D animation, and VFX. I enjoy expressing myself through art and always seek new ways to do it, while also refining my skills.
I always loved designing characters but shied away from pursuing it professionally because it's an immensely competitive field. However, after having worked jobs in other fields, I realized that I should work in the creative and entertainment industry because it offers me the opportunity to do what I love doing.