Abstract Fractal Planet
For my entry ill be creating an abstract alien planet incorporating natural patterns and fractal geometry as the main focus of my environment
Update - 9 May 2021
Recently made some organic alien plant life variations with SpeedTree, Using Mesh Forces to guide growth
Update - 26 Apr 2021
Created some variations of abstract structures to populate my environment with later,
reminiscent of terrestrial basket and cage fungi
Update - 21 Apr 2021
i was able to create more organic looking formations by combining the dual meshing technique with a Gray Scott reaction-diffusion system, generating natural "Turing patterns" one might find in nature.
Meshing and Rendering in Blender
Using the Turing pattern as a weight paint group to displace the mesh and guide subdivisions
Update - 16 Apr 2021
Using Blenders Tissue Addon and tessellation to create quick fractal approximations that are more real-time friendly
I also played with Duel meshing and animated displacement for some abstract objects
Update - 8 Apr 2021
Experimenting with fractal exporting
AmazingSurf formula used in Mandelbulb3d then BTracer Obj Export
Meshing and Clean-up in Zbrush
Blender Eevee render
Update - 8 Apr 2021
my scene will be based on concept art of egos planet, from the guardians of the galaxy sequel movie
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