Two years of ArchViz in Unreal Engine 4
“Look around you. Everything changes. Everything on this earth is in a continuous state of evolving, refining, improving, adapting, enhancing…changing. You were not put on this earth to remain stagnant.”
- INTRODUCTION -
My unreal engine journey
I want to thank everyone that supported me and my work last year! It gave me great motivation and the passion to grow in my journey.
This is my second year of doing archviz and studying the power of Unreal Engine. As a graduated game artist and Multimedia design specialist, I get great joy out of creating archviz in a unique, efficient and innovating way.
I want to showcase my work and my growth with this entree. For the best experience go into fullscreen mode (F11 key) I hope you enjoy it!
I got inspired to use full raytracing inside unreal engine 4. The purpose of this project was to see how high I could push the quality, and at the same time keep performance optimized to make quick and easy changes within the viewport.
With the way RTX is set up in this scene I'm able to add new models, materialize them, put them in place and render them all under a minute of work! This is great to show clients different concepts of a room, or to showcase different kinds of appliances available for purchase. Besides that, the scene can be used as a showroom for different clients to showcase appliances/furniture in any given environment.
One of my weak points is when it comes to using a lot of artificial lighting. Working from home due to the pandemic gave me some more free time to dive deeper into that subject. I have done lots of research and translated that into a new project. I have learned a lot and explored some great new features that unreal engine has to offer!
All credits for this design goes to Bezmirno Architects. This design was created for their project 'Serenity Apartment'. Check it out here: https://www.bezmirno.com/project/serenity-apartment/
I had a great time bringing this design to live with some added bonus using a real-time game engine. Thank you to everyone who likes my work! stay safe!
I dedicated a study to Luoshuang's GPU Lightmass for Unreal Engine 4. With the use of GPU lightmass I was able to bake the entire scene in 11 minutes and 34 seconds. I also did some test with the build in CPU Lightmass, this took over 4 hours to complete baking.
Working with GPU Lightmass has a diffrent approach for setting up the lighting. This thaught me a lot of new things that I will be working on for future projects.
This project was designed, modelded and textured by me.
A lot of inspiration for this project came from watching Mr. Robot.
The show is a true art when it comes to framing and perspective work. I looked a lot into how the show was made, and used some of the techniques to frame my renders.
It was really interesting to approach a scene in this way, I have managed to learn a lot of valuable lessons about the art of framing!
Thank you for taking the time!
Stay safe and enjoy the journey awaits in the future