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Game Asset Production
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Game Asset Production

Anna Valcarcel
by artistcrypt on 1 Jun 2020 for Rookie Awards 2020

In this project I created some Game Assets. The assets are for a low Fantasy Setting. They are based on the gothic architectural style. They are following the PBR Workflow and are to use in a game engine like UE4.

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Round of applause for our sponsors

This project was made for the "Environment Asset Development" Module for university. There were also introductions to new software and new techniques.
I learned a lot from this module and I am looking forward to the next ones.

I decided to create assets for a ruine in a low fantasy setting.
4 weeks for brainstorming, planning, pitch presentation and documentation creation.
6 weeks for asset creation
1 weeks for visualisation

Gargoyle

Hero Asset Creation. Sculpted in ZBrush, Retopo with Autodesk Maya, Texturing in Substance Painter, Lightning and Rendering in Marmoset Toolbag.

Turntable rendered in Marmoset Toolbag

Windows

Modeling & Retopo with Autodesk Maya, Texturing in Substance Painter, Lightning and Rendering in Marmoset Toolbag.

Gravestones

Lowpoly made in Autodesk Maya, Sculpting in Zbrush, Retopo with Autodesk Maya, Texturing in Substance Painter, Lightning and Rendering in Marmoset Toolbag.

Modular Fence

Lowpoly made in Autodesk Maya, Sculpting in Zbrush, Retopo with Autodesk Maya, Texturing in Substance Painter, Lightning and Rendering in Marmoset Toolbag.

Modular Columns

Lowpoly made in Autodesk Maya, Sculpting in Zbrush, Retopo with Autodesk Maya, Texturing in Substance Painter, Lightning and Rendering in Marmoset Toolbag.

First arrangement test in Marmoset Toolbag.

Example of Application

Lightning, Rendering, Composition in Unreal Engine 4.

The foliage was taken from the Unreal Marketplace for the purpose of presentation. To show an example of how the assets could be used. Sources in the video description.

Example of application

Example of application


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