Jesus Barrera-Garcia : Game Production Characters
Hello! I'm Jesus, I'm a Junior Bachelor of Fine Arts student going into my Senior year at DigiPen Institute of Technology. For my entry, I'd like to show off the characters I've done, as well as a character I'm currently working on. This is my first year for both, entering and making game production characters!
Dudda, The Bread Golem
This is the most ongoing character, (WIP), I'm currently working on. This is a character modeled after the awesome Concept Artist, Inka Schulz's character. Link to Inka's work! - www.artstation.com/inkasprout
I plan on having him posed, create the VFX fire, (like in the concept), and render him in Unreal Engine 4!
Low-Poly Textured Game-Ready Model
Low-Poly Wireframe; Poly-Count: 110,359 Faces
UV Maps - Base Color Map; Normal Map; AO Map; Height Map; Roughness Map; Metallic Map; Emissive Map
Concept Art by Inka Schulz; Link to Artwork - www.artstation.com/artwork/58N9zw
Demogorgon
This is an early project I started last year when I first started using ZBrush. After watching Stranger Things Season 3, I couldn't help me myself but sculpt my take on the creature on the show Demogorgon. Months later, I decided to go back to bring this character through the character game pipeline!
Low-Poly Textured Game-Ready Asset
Low-Poly Wireframe; Poly-Count: 8,436 Faces
UV Maps - UV Unwrap Map; Base Color Map; Normal Map; Roughness Map; Height Map
Gungnir Viking Warrior
Game Ready Viking character. 66,207 polys on the character model. The story for this character is that in original story in Norse Mythology, Gungnir is the powerful magic spear that Odin wields. Instead of the spear that was made and gifted to Odin, Gungnir is a living weapon that protects and serves Odin. A lot of fun on this one!
Character Rigged by Sam Bueno - https://buenosambusiness.wixsite.com/samuelbueno
Low-Poly Posed Model
Low-Poly Pose Video Turnaround
Close-Up Renders
Low-Poly A-Pose Turnaround
Low-Poly Wireframe; Poly-Count: 66,207 Faces
UV Maps - Base Color Map; Normal Map; AO Map; Height Map; Roughness Map; Metallic Map
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