Rookie Awards 2024 - Open for Entries!
Austin Jones - The Rookies Awards 2024
Share  

Austin Jones - The Rookies Awards 2024

Austin Jones
by Ajones5 on 24 Apr 2024 for Rookie Awards 2024

After completing my senior thesis at Ringling College of Art and Design, I'm excited to share my results through an entry in this year's Rookies Awards Contest!

5 106 0
Round of applause for our sponsors

Under Pressure - Submarine Engine Room - 2024 Senior Thesis Project

My thesis project is a short game called Under Pressure that takes place in the engine room of a submarine. In the game, you'll have to make your way through the engine room, avoiding steam bursts and recalibrating Fuel Pumps to get the Main Engine working again. This project was inspired visually by Wolfenstein 2: The New Colossus. Assets were modeled in Autodesk Maya and Maxon ZBrush, materials were created in Substance Painter and Substance Designer, and all content was arranged in Unreal Engine 5. I was able to learn a lot about the use of trim sheets and hard surface modeling while working on this. Thank you to my friends, instructors, and mentors for all your assistance and feedback! 

Engine Hero Asset - 316k Tris

Fuel Pump Animated Asset - 143k Tris

The Lost Canyon - Arid Canyon Environment - 2023 Junior Year Assignment

This is the environment I worked on for my Junior year Biome assignment at Ringling College of Art and Design, based on a collection of referenced environments including Zion Canyon, The Grand Canyon, Blacktail Canyon, and Arches National Park. The majority of assets were blocked out in Maya, sculpted in ZBrush, then UV'd and tweaked back in Maya. Textures were created in both Substance Painter and Substance Designer. Finally, all assets were organized in Unreal Engine 4.

2023 Junior Year Character Assignment - Kyrra

-After the construction of the environment, the last step of the Biome project was to create and implement a playable character. This character was blocked out in Maya, then sent to ZBrush for the development of the high poly model. Retopology and UVs were done back in Maya and materials were created in Substance Painter, with hair cards created in Substance Designer. The final model is 92, 442 triangles.


Comments (0)

This project doesn't have any comments yet.