A sci-fi environment built in Unreal Engine, all assets were created in 3ds Max.
A game-ready weapon modeled in 3ds Max, baked and textured in Substance Painter and lit in Unreal.
Link's camping place
A 3d diorama fanart of Breath of the Wild, asset blockouts made in 3ds max and sculpted on in Zbrush.
A game-ready asset based on one of Julian Holm's designs from Fancy Hats. Modeled in 3ds Max, textured in Substance painter and lit in Unreal Engine.
Character Creation: Musashi
A sculpt based on Musashi from the manga Vagabond. Sculpted and rendered in Zbrush