Game Assets & Environments
A collection of assets and environments I made in the past year at DAE.
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Sci-fi factory
A sci-fi environment built in Unreal Engine, all assets were created in 3ds Max.
Asset overview:
FN PS90
A game-ready weapon modeled in 3ds Max, baked and textured in Substance Painter and lit in Unreal.
Link's camping place
A 3d diorama fanart of Breath of the Wild, asset blockouts made in 3ds max and sculpted on in Zbrush.
Used assets:
Sci-fi Helmet
A game-ready asset based on one of Julian Holm's designs from Fancy Hats. Modeled in 3ds Max, textured in Substance painter and lit in Unreal Engine.
Julian Holm's concept: https://www.artstation.com/artwork/eQPw6
Character Creation: Musashi
A sculpt based on Musashi from the manga Vagabond. Sculpted and rendered in Zbrush
Grayscale render:
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