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Game Assets & Environments

Game Assets & Environments

Viktor Colpaert
by viktorcolpaert on 1 Jun 2020 for Rookie Awards 2020

A collection of assets and environments I made in the past year at DAE.

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Sci-fi factory

A sci-fi environment built in Unreal Engine, all assets were created in 3ds Max.

Asset overview:

 FN PS90

A game-ready weapon modeled in 3ds Max, baked and textured in Substance Painter and lit in Unreal. 

Link's camping place

A 3d diorama fanart of Breath of the Wild, asset blockouts made in 3ds max and sculpted on in Zbrush.

Used assets:

Sci-fi Helmet

A game-ready asset based on one of Julian Holm's designs from Fancy Hats. Modeled in 3ds Max, textured in Substance painter and lit in Unreal Engine.

Character Creation: Musashi

A sculpt based on Musashi from the manga Vagabond. Sculpted and rendered in Zbrush

Grayscale render:

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