![Game Assets & Environments](https://d3stdg5so273ei.cloudfront.net/viktorcolpaert/2020-06-01/916578/1400xAUTO/Beautyshot_ColpaertViktor-viktorcolpaert-crop.jpg)
Game Assets & Environments
![Viktor Colpaert](https://d3stdg5so273ei.cloudfront.net/viktorcolpaert/2020-07-13/317676/50x50/IMG_20200702_203016-viktorcolpaert-crop.jpg)
A collection of assets and environments I made in the past year at DAE.
16
1807
6
Round of applause for our sponsors
Sci-fi factory
A sci-fi environment built in Unreal Engine, all assets were created in 3ds Max.
Asset overview:
FN PS90
A game-ready weapon modeled in 3ds Max, baked and textured in Substance Painter and lit in Unreal.
Link's camping place
A 3d diorama fanart of Breath of the Wild, asset blockouts made in 3ds max and sculpted on in Zbrush.
Used assets:
Sci-fi Helmet
A game-ready asset based on one of Julian Holm's designs from Fancy Hats. Modeled in 3ds Max, textured in Substance painter and lit in Unreal Engine.
Julian Holm's concept: https://www.artstation.com/artwork/eQPw6
Character Creation: Musashi
A sculpt based on Musashi from the manga Vagabond. Sculpted and rendered in Zbrush
Grayscale render:
Comments (6)