Rene Völker - Modeling/Texturing
Collection of my best work over the last one and a half years.
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Barael - Warlock Challenge
This is a Real-Time Game character created for the Flipped Normals - Warlock Challenge. The final model uses 2 x 4k texture Sets and has a total of 52,273 Triangles.
Clay Busts
This project was to practice sculping different styles from a concept. Overall I decided to give them a clay look so it ties the sculpts together as one project. The original concepts are by Mads Ahm, Luigi Lucarelli, and Labros Panousis respectively.
Desert Gate
With this project I wanted to push myself to get as close to the original concept as I could. Everything was rendered inside Unreal Engine and meant for a pre-rendered game cinematic rather than a game-ready scene. Original concept by Jordan Grimmer.
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