The Express
Experience a world of timeless glamour aboard The Express luxury train.
The Express is a real-time next-gen game environment inspired by the Venice Simpleton Orient Express. The player can explore the dining carriage and the bar while enjoying the stunning view of the Alps at nighttime.
We wanted to fill our environment with interesting details, but at the same time, we needed to direct the attention of the player by adding strategically placed points of focus in the scene. The gramophone and the chandeliers serve this very purpose: they're highly detailed, eye-catching hero assets with intricate decorations and a shiny, metallic finish.
This game was created by 10 university videogame art students in a span of 12 weeks. The goal was to design a contained, AAA quality environment using Unreal Engine 4.
One of the biggest challenges we faced during the production phase of the project was to create a completely movable vista and to convey the motion of the train in a believable way.
These concept artworks and paintovers helped us define the look and atmosphere of the environment. We ended up changing the color palette of the interior multiple times: in the end, we chose a palette that is closer to the one used in one of the dining carriages of the real-life Orient Express, with a few variations. We also decided to emphasize the contrast between the exterior of the vista and the warmth of the interior to add more visual interest to the scene.
Team NNR:
Giulia Sfogliarini (Art director/Lighting artist/Concept artist): https://www.artstation.com/sfogliart
Theo Rust (Producer/Environment artist): https://www.artstation.com/theo_rust
Kyran Roe (Prop artist): https://www.artstation.com/kroeart
Jakub Ziaja (Tech/Prop artist/Set dressing): https://www.artstation.com/gruz-3d
Zara Nelson (material artist/prop artist): https://www.artstation.com/zara_nelson
Gregorio Piscitelli (Lead Artist/Prop artist): https://www.artstation.com/gregoriopiscitelli
Kei Garner (VFX artist/Prop artist): https://www.artstation.com/keigarner
Palagamsan Sivapathasundaram (PG) (Tech/ Prop artist/Foliage/VFX): https://www.artstation.com/palagamsan
Shaun Croucher (Environment artist/Set dresser): https://www.artstation.com/shaun_croucher
Christopher Elliott (Prop artist): https://www.artstation.com/ripers_hotch
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