Sculptors' Courtyard captures the life and environment of art students in the late 19th century. The project takes place in Mondragon's Palace, Southern-Spain. Realistic game environment in Unreal engine 4.
Cinematic work by Urim Osmani.
Late 19th Century, Spain. The royal palace of Mondragón, built in the 14th century, is now home of an art school. The sculptors live there and they're using the courtyard to master their craft. The environment is filled with their artworks, tools and materials while full of lush foliage and overlooks the breathtaking vista of Spanish countryside.
Sculptor's Courtyard is our last group project at Escape Studios, London and was mentored by Simon Payne and Andrew Oakley from Creative Assembly. Our aim was to create a lush, bright environment that's based on strong architectural references and filled with diegetic storytelling.
The project took 12 weeks in total with a team of 9.
Some of our references from the artbible:
Statue of Sunna by Viktor Pecsi
Roman Bust by Viktor Pecsi
Stool by Adrian Cluskey
Clematis by Hannah Clark
Ornate Table by Josef Russell
Vista progression by Urim Osmani
Lighting by Willow Sorour
Moroccan fountain back-plate by Shay Payne
Viktor Pecsi - Art Director / Environment / Props / Materials / Producing
Hannah Clark - Foliage / VFX / Environment / Props / Materials
Willow Sorour - Lighting / VFX / Props / Producing
Urim Osmani - Environment / Props / Audio / Cinematics
Sapphire Taylor - Foliage / Props / Producing
Shay Payne - Materials / Environment / Props
Adrian Cluskey - Environment / Props
Josef Russell - Props
Laina Sandford - VFX / Props