Urim Osmani
United KingdomBeing able to work on a AAA game cinematic area. For example, Blizzard. Their cinematics really did boost my passion for cinematography.
I’ve always been a huge fan of gaming, watching films and sports. I’m a passionate gamer that loves story-driven games, especially cutscenes and cinematic trailers. I’d never skip any cut scene or cinematic. It always gives me that urge to play even more. This is where I thought, right, I really want to do cinematics in the future and began doing research in the ways cinematics are made i.e. mocap, unreal sequencer, Maya animation, etc. I then began the undergrad games course at Escape Studios.
Learning: Escape Studios
Skills: Adobe After Effects Adobe Photoshop Adobe Premiere Pro Autodesk Maya Blender Marvellous Designer meshroom Reality Capture SpeedTree Substance Alchemist Substance Designer Substance Painter Unreal Engine 4 Zbrush
Expertise: 3D Animation Game Design & Development Motion Graphics Product Visualisation Visual Effects
Draft Selection
Excellence Award
Rookie of the Year - Finalist
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Skipped Debut N/A
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Leveled up to Player Jan 17, 2020
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Leveled up to Contender Jan 19, 2020
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Leveled up to Rookie TBD
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Pro TBD