Path of the SramanaThis game was created by a team of 10 students as a collaboration between the Animation Workshop, VIA University College, and Sonic College, over a period of nine months.
"When her father’s soul does not return to his body after his last shamanic journey, Dávdna ventures into the spirit realm to find him.
As she makes her way through the mystical landscape, she meets various spirits who help and guide her.
Eventually, she stumbles upon a strange sickness, known as the Corruption, spreading through the realm. This Corruption and the path towards her father’s soul appear to be intertwined. As she travels deeper, the truth reveals itself.
Here are some screenshots from the first cinematic and gameplay of our game.
Path of the Sramana - Opening Cinematic
Here are a couple of clips from in the game.
Making of - Game Levels
We created our game in unity, using the standard technique of blocking out levels with greyboxing and then using our modular 2D assets to gradually create the game environments. Here is a little process video.
Here are some of the 2D assets that were concepted and created for our game, an example of our prefab workflow, and the final assets in-game.
Here is a little snippet of our Technical Director Nikola Enchev's making of reel, where he talks about managing shaders and post processing for our game in Unity.
Art Director Aske Hare Kaagaard spent a bit of time concepting our UIs and Menus, to try and make sure that the game to player communication was efficient.
Here are his concepts.
Making of - Cinematics
We created our cinematics using motion illustration techniques. This meant that we painted layered illustrations in Photoshop, composited them in After Effects, and edited the final cuts in Premiere Pro. It was very much like making a highly detailed animatic with layouts.
Here are a couple of making of examples from our Cinematics:
Story Direction and World Building
To define the tone of the game, the world in which it was placed, and the game story, Director Mayenna Sophie created a project bible and story graphs in the beginning of pre-production.
The images used in the project bible are references that were created by other artists and projects that we admire, and other inspirational references that we found whilst researching the project.
As we had a lot of students in the group who were concept artists, we of course ended up creating a lot of concept art for this project. It would be a shame not to share it, so here it is!
The Path Team!
Of course, a game wouldn't exist without the team behind it.
Path of the Sramana was made by:
Mayenna Sophie Plastow-Smed - Director / World Builder / Concept Artist / Illustrator
Monica Antonie Meineche - Concept Artist / Illustrator / Production Manager / Animator
Aske Hare Kaagaard - Art Director / Concept Artist / Illustrator
Nikola Emilov Enchev - Game Technical Director / Level Designer / Pipeline Manager
Konsta Nikkilä - Concept Artist / Illustrator
Malik Sigrist - Cinematics Technical Director / Concept Artist / Illustrator
Dmitri Belogurov - Software Developer
Stela Brziakova - Software Developer
Andreas Liboriussen - Music and Sound Designer
Lukas Julian Lentz - Music and Sound Designer