1982 Project
This Project is inspired in games like Need for Speed & Forza, where I did the vehicle modelling, the textures were made in substance painter and interactivity and renders using unreal 4.
Hello everyone, This is my entry for the Rookies Award 2020!
I'm an advertising Illustrator, 38 years old, trying to learn more about 3D and game design, and change my professional course as soon as I have the opportunity. I don´t have professional experience as 3D artist and I'm a self-taugh.
This Project is inspired in games like Need for Speed & Forza, where I did the vehicle modelling, the textures were made in substance painter and interactivity and renders using unreal 4.
I have been working in this entry since the contest was announced.
Inspired in Naranbaatar Ganbold vehicle concept.
3 friends helped me. They draw skins at photoshop, so I could test the skins that was not mine and adapt as viable textures, they are: Douglas Escamilha, João Lima, Renato Matos.
Screenshots - FullHD and Ultrawide Resolutions
Main Menu Shots
Unreal Engine | Substance
Stills
Blockout & Lookdev | Blender
Special thanks: Naranbaatar Ganbold | Felipe Marques | Aurélien Martel
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