![Environments by Milan De Laet](https://d3stdg5so273ei.cloudfront.net/milandelaet/2020-03-09/051355/1400xAUTO/Main-Shot-milandelaet-crop.jpg)
Environments by Milan De Laet
My entry consists of some of my latest environments. I try to vary up the style of my environments as much as possible so I can explore as many different things and see what suits me best. I hope you enjoy the scenes!
EXILE
With this project, I made a small diorama from concept to final piece. It was a good challenge to come up with my own story, colors, composition, etc. The main focus of the project was on the overall concept and the stylized PBR asset creation.
![](https://d3stdg5so273ei.cloudfront.net/milandelaet/2020-03-08/995033/1400xAUTO/Main-Shot-milandelaet.jpg)
![](https://d3stdg5so273ei.cloudfront.net/milandelaet/2020-03-08/158866/1400xAUTO/extra-Shot_ROOKIES-milandelaet.jpg)
Omega City One
Omega City One is a huge scene based on the amazing concept from Layne Johnson. The main focus of this scene was lighting. There wasn't a lot of focus on asset creation or detailing but rather getting the overall feel right. Looking at the big picture.
![](https://d3stdg5so273ei.cloudfront.net/milandelaet/2020-03-09/885237/1400xAUTO/shot1-milandelaet.jpg)
![](https://d3stdg5so273ei.cloudfront.net/milandelaet/2020-03-09/376526/1400xAUTO/Concept-By-layne-johnson-milandelaet.jpg)
Concept by Layne Johnson
TRAPPED
TRAPPED was my entry for Search for a Star from Grads in Games. After the first round of voting, I ended up first. The focus of this piece was to create a scene from scratch with a quick deadline. This made it that I had to be very organized and set priorities. I used a concept from Stefan Koidl as a starting point.
![](https://d3stdg5so273ei.cloudfront.net/milandelaet/2020-03-09/336443/1400xAUTO/final-milandelaet.jpg)
![](https://d3stdg5so273ei.cloudfront.net/milandelaet/2020-03-09/717676/1400xAUTO/stefan-koidl-morefuninhell4-milandelaet.jpg)
Concept by Stefan Koidl
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