Lakshmibai
This model is inspired by the historical figure Lakshmibai. I did this work for 2 months, and I used Zbrush for HP phase, I did retopology in Maya as well as UV, for textures I used substance painter while for shaders and final render was done in Unreal engine 5.
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Hey, this is my real time character. HP was done in Zbrush, I did the retopology in Maya, used substance painter for the texture, while the materials and rendering were done in Unreal.
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