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3D Animation | 3D Character Art
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3D Animation | 3D Character Art

Nathalie van Tienen
by nathalievantienen on 1 Jun 2023 for Rookie Awards 2023

These are two projects I worked on during 2022 - 2023. Project Triton is the project I'm currently working on, it's a 3D bossfight animation project. In 2022 I worked on Guiding Journey. I did the 3D modelling of the characters and 3D animation of the fox!

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Hi! Thank you for checking out my post.

My name is Nathalie, I'm in my last year of HKU, a dutch school where I study Game Art.

I started out as a 2D concept artist, but soon realized that I wanted to go in the 3D direction. I worked on 3D character models mostly and during the project Guiding Journey (down below) I started 3D animating. After that, I made the switch to 3D animation, because I really like doing it!



Project Triton: Bossfight (2023)

This is my graduation project: Project Triton. Project Triton is a boss fight that is taking place in an environment I designed myself. I used asset packs and I made the trees myself. 

The bossfight features Triton: a merfolk that used to live in this environment. Humans took over this land and only the guardian of the Triton heirlooms remain. As the player, you fight this Triton warrior to get access to his heirloom: the trident. 

The animations of this bossfight focus on the emotions he's feeling throughout the bossfight: hope and despair. I'm hoping to add a facial rig at some point, to convey these emotions even more.

For this project I made the 3D model of the character, I made the rig partly myself and a huge part with blender autorig, and I animated it myself. It's still a work in progress so the animations will be updated in the future. If you are interested in that, you can follow my artstation

Triton: Stab Hope

This is the first spline of the Stab: Hope attack I'm making for my graduation project.

This attack happends during the first stage of the fight: The boss character thinks he can win from the player and is hopeful. 

 It's still a work in progress and I will revisit it soon.

Triton: Stab Despair

This is my first spline of the Stab: Despair attack I'm making for my graduation project. 

This is during a late stage of the fight: The boss character stumbles and his moves seem to cost more energy. He is in despair. 

It's still a work in progress and I will revisit it soon. 

Rig Triton

This is the rig of the Triton character and the deformation bones skeleton.

Blockout & Spline

Blockout and Spline - Stab Hope

This is the blockout and first spline of my Triton attack: Hope.

Blockout and Spline - Stab Despair

This is the blockout and first spline of my Triton attack: Despair

Project Triton: Trees (2022)

This part of my entree focusses on the trees I made for Project Triton. They were made before the boss character, in 2022. 

In game view


Tree and wireframe

To make the tree appear high poly but still render low poly, I used low poly cards.

 I baked the high poly leaves on the low poly cards and used substance painter to change the colors.

Turntable

Guiding Journey (2022)

In 2022, with a team of 5 members, we made Guiding Journey: an awareness game for PBI.  The UI, Environment and programming is done by the other team members.

Guiding journey is a story about a human rights defender who is trying to go to a protest where she will have a lecture. She is guided by a fox, a sort of spirit animal helping her on her journey. 


For this project I made the 3D model of the main character and the fox. I also made the animations of the fox.

Fox Showreel

Fox Gameplay

The fox is the player character of Guiding Journey. You can walk, dig and grab objects. 

Fox: Rig

This is the rig of the fox character. It's the first rig I've ever made. 

Character: Fox

The fox character. I modelled it in ZBrush and retopo'ed it in Maya. The fox character has a toon shader in game.

Beauty shot

Overview and Wireframes


In-game screenshots


Character: Elinah

Elinah is the human rights defender and she is the NPC you have to guide on your journey. Elinah is made in Zbrush and retopo'd in maya.

Beauty Shots

3D model views

Concept Art

In-game screenshot

Thank you for viewing my post! I really appreciate it. If you want to stay updated with my work, please follow me on artstation


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