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Character Art 22/23
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Character Art 22/23

by Benchy on 1 Jun 2023 for Rookie Awards 2023

These are two characters I created between 2022 and 2023. There were a few revisions over the months, but this is how they ended up looking.

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Here are two characters I created using a mixture of techniques and workflows. I am responsible for all production aspects - any elements that were not created by me have been credited accordingly.

Reinhardt

This is the beauty shot of my Reinhardt sculpt. I thought it would be a fun challenge to adapt something stylized into realism. This project started a lot smaller but grew into a piece that I am very proud of.

Here are some AOV breakdowns - I worked on this initially in summer last year before returning to it in early 2023. I changed all the textures, the groom layers and the head model. It certainly looked a lot better in the end!

This was initially going to be a full armour build, but I decided to focus more on the head sculpting to bring out the most detail possible. Here is the topology of what was built in the end.


Please note that the head model uses a base mesh, colour and displacement layer from TexturingXYZ. Also, the cloth weave is an asset from FlippedNormals. I eventually began making my own weaves in Substance Designer, but this is what I was using at the time.

Some close ups of the hammer: This was the first thing I built, and it was supposed to be the entire model. I decided to do the full sculpt after seeing how this turned out.

This project used software packages such as Maya, ZBrush, Substance Painter, xGen and Photoshop.

Rocket Raccoon

I wanted to do this project in particular because of it's heavy emphasis on groom - most assets in it have some sort of groom layer attached to them, and it helped me learn a lot of new techniques. Working with complex fur can be challenging at first, so there was a steep learning curve with it. 

This is another project that I went on to revisit after it's initial completion. This is because my initial iteration of the character was the first time I had used xgen, and so I had learned a lot about how different modifiers affect the end result. 

The outfit here is based of the film Avengers: Endgame. I liked the more vibrant colours and the incorporation of the scarf, which would be a challenge to recreate due to how woolly it is. I liked the way that the colours turned out on this a lot.

My xGen guides ended up being quite complex; I used a number of different descriptions to get the right level of softness and texture on these hairs, which was definitely the hardest part of this entire project.

This project used a mixture of Zbrush, Maya, Substance Painter, xGen and Photoshop. The cloth weaves are again from FlippedNormals Marketplace.

Thank you for looking through my work!


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