CERES
This project was one of my final year submissions to BA Visual Effects in 2022. Ceres is, primarily, a study of CG garment creation, simulation, and rendering across multiple software packages.
Many disciplines were used in this study which allowed me to identify what I enjoyed, what I was good at, and where I should improve.
DEVELOPMENT :
Inspiration stemmed from real-life HALO jump flightsuits. These initial concepts were created in Photoshop and were essentially 'kitbashed' from a mixture of existing garments / objects to ground the design.
The garment was created and simulated from scratch in Marvelous Designer. For many of these stages I was learning as I go, collecting a wealth of notes to refer back to in the future.
Once UVs where in place, I used a blend of PBR materials and custom-built materials in Substance. A few rounds of feedback and test renders ensured I was choosing fabric with the most visual weight and tactile sensation; a sense of physicality despite it not being tangible.
The helmet geometry was created in collaboration with Cameron Eddie, who interpreted the initial helmet concepts.
A DIY face lighting rig was used when filming to create predictable on-set lighting for the face, which sped up and improved the compositing process.
Using KeenTools face tracker, I developed a mesh that would aid in marker removal and helmet positioning. A rigged CG mannequin stand-in was roto-animated to fit the body movement, which then drove the cloth simulation in Marvelous Designer.
Footage was captured using the Blackmagic URSA Mini.
FINAL VIDEOS
Ceres was featured in the Foundry Education Showreel 2023 - https://www.youtube.com/watch?v=PI1yHGUTGTA
Since September 2022, I have been a Digital Compositor at LIGHT VFX. I am continuously developing my skills as a CG Generalist in my spare time.
Check out my Artstation portfolio for upcoming work, including an updated 2023 compositing reel - www.artstation.com/rioperrone
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