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ELEONORA DEL VECCHIO - 2023
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ELEONORA DEL VECCHIO - 2023

by Elephil on 31 May 2023 for Rookie Awards 2023

Hi everyone, I am very happy to share a small collection of my work that I have done over the past year during and after the Masterclass in computer graphics at Skyup Academy!

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CHILDHOOD IN RUST

Hi everyone, I am very happy to present my personal project 'Childhood in rust'.

This is a project I made entirely by myself using Maya, SpeedTree, Substance Painter and Unreal Engine.

All models, apart from some plants from Quixel Megascans, were made by me using Maya and SpeedTree.

The robot was modelled and animated in Maya, textured in Substance Painter.

The entire environment was instead created and rendered in Unreal Engine.

These are the references from which I made the robot.

Let me show you some renderings of the robot:

This is the tree I made on SpeedTree:

MEDICINE CHEST

I present the Medicine chest I made during the Masterclass in computer graphics at Skyup Academy.

I followed all aspects of this project, using Maya and V-Ray for modelling and rendering and Substance Painter for texturing.

Reference:

Renders:

KEN THE YOGENSHA    

Personal project sculpted in Z-Brush and rendered with Maya and V-Ray, for which I also did the concept.

ZOMBIE APOCALYPSE SHELTER

Group project realised with Maya and Unreal Engine in which I was responsible for the modelling of the seats, texturing of the seats, plane walls and windows and for the layout in the scene.

Reference:

Renders:

JAPANESE WALL

Group project realised in Maya and Substance Painter and rendered with V-Ray. I was responsible for the modelling and texturing of the lions at the entrance, the stone bricks, the snow, the wooden decorations and the wall material details.

For the realisation I used Maya, Z-Brush and Substance Painter.

References:

Lion statue created in Z-Brush:

SCENE FROM DUNE - ZENDAYA

Project realised for the Skyup Academy masterclass thesis, inspired by a scene from the film Dune. In this scene I was responsible for the modelling, texturing and grooming of the subject in the foreground: trousers, cloak, gloves and the modelling of the knife.

For the realisation I used Maya, Z-Brush and Substance Painter.

Reference:

Renders:

SARDAUKAR ARMOUR - FROM DUNE

Project realised for the Masterclass thesis at Skyup Academy. I was responsible for the modelling and texturing of the armour, shading and grooming of the character.

For the realisation I used Maya, Z-Brush and Substance Painter.

Reference:

Renders:

SHOWREEL 2023


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