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3D Game Props by Noa Amigo
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3D Game Props by Noa Amigo

Noa Amigo Enriquez
by noaenriquez on 31 May 2023 for Rookie Awards 2023

Hi! My name is Noa and in this chance I'm so glad to show the best work I have done during my time at Voxel School. I hope you enjoy it!

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Assasin's Creed's Hidden Blade

In this breakdown, we will explore the process of creating a highly detailed 3D model of the iconic Hidden Blade from Assassin's Creed. The model showcases meticulous attention to detail, starting from the high-poly modeling phase to the low-poly baking process. Additionally, the model has been rendered using Substance Painter, allowing for realistic texturing and material representation. Join us as we delve into the various stages of this impressive 3D model creation.

The initial step in creating the Hidden Blade model involved sculpting the high-poly version. This stage focused on capturing the intricate design and ornate details of the blade accurately. Utilizing advanced 3D modeling software, each component, including the blade itself, the mechanism, and the decorative elements, was meticulously shaped and refined. The high-poly model laid the foundation for the subsequent stages of the project.

Once the high-poly model was complete, the next step was to generate the low-poly version while retaining the fine details of the design. This process, known as baking, involved transferring the high-poly details onto a lower-resolution mesh. By leveraging specialized software, such as Substance Designer or Marmoset Toolbag, the intricate details from the high-poly model were precisely captured and embedded into the low-poly geometry. This technique optimized the model's performance while maintaining the visual fidelity of the Hidden Blade.

With the low-poly model prepared, the scene was set for the texturing phase. Substance Painter, a powerful texturing tool, was employed to enhance the model's visual appeal and realism. The software provided a wide array of material presets and customizable textures to apply to different parts of the Hidden Blade. From the worn metal texture of the blade to the intricate engravings on the mechanism, each component was meticulously textured to bring out the essence of the Assassin's Creed aesthetic.

To further enhance the visual impact of the model, materials and shading techniques were employed to simulate the properties of different surfaces. The metal surfaces of the blade were given a reflective and weathered appearance, while the leather straps were imbued with a tactile and worn feel. Substance Painter's material and shading capabilities allowed for precise control over factors like glossiness, roughness, and opacity, resulting in a highly realistic and visually striking representation of the Hidden Blade.

The 3D model breakdown of the Hidden Blade from Assassin's Creed has showcased the intricacies and precision involved in its creation. From the meticulous high-poly modeling to the efficient low-poly baking process, each step was executed with careful attention to detail. The final touch of rendering the model in Substance Painter allowed for realistic texturing and material representation, bringing the Hidden Blade to life in a visually stunning manner. This breakdown serves as a testament to the craftsmanship and artistry involved in creating intricate 3D models, and it stands as a tribute to the Assassin's Creed franchise.


Jinx's Props

Welcome to this breakdown where we'll explore the intricate process behind the creation of the 3D models for the weapons and props of Jinx from the renowned series Arcane. This breakdown focuses on the meticulous craftsmanship involved in modeling the high-poly versions, transferring the details through the low-poly baking process, and bringing the models to life with realistic renders in Substance Painter. 

The journey began with the creation of the high-poly models for Jinx's weapons and props. Each component was meticulously sculpted with exceptional attention to detail. The high-poly modeling process involved capturing the unique characteristics of each weapon and prop, ensuring they align with the visual style and personality of Jinx from Arcane. The aim was to showcase the intricate design and embellishments that make these items truly iconic.

Once the high-poly models were complete, the next step was to create optimized low-poly versions while preserving the intricate details. This stage, known as baking, involved transferring the high-poly details onto a lower-resolution mesh. By employing advanced baking techniques and software, such as xNormal or Marmoset Toolbag, the intricate design elements, scratches, engravings, and other details were accurately captured and projected onto the low-poly models. This meticulous process ensured that the models maintained their visual fidelity while improving performance.

To further enhance the realism and visual appeal, materials and shading techniques were applied to the models. This process involved simulating the physical properties of different surfaces, such as metals, plastics, and fabrics. By leveraging Substance Painter's material presets and advanced shading capabilities, the models gained a lifelike appearance. The materials were carefully adjusted to accurately represent the worn textures, reflections, and lighting interactions of Jinx's weapons and props, further immersing viewers in the world of Arcane.

This 3D model breakdown has unveiled the extensive process behind bringing Jinx's weapons and props from Arcane to life. From the meticulous high-poly modeling to the precise low-poly baking process, each stage was executed with utmost care and attention to detail. The final touch of rendering the models in Substance Painter allowed for the addition of realistic textures, materials, and shading, bringing forth the essence of Jinx's arsenal. 


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