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Maël Jamier // Demoreel 2023 // 3rd year ArtFX student
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Maël Jamier // Demoreel 2023 // 3rd year ArtFX student

Maël JAMIER
by maeljamier on 1 Jun 2023 for Rookie Awards 2023

I'm happy to share with you my 2023 demoreel, as a 3rd year student at ArtFX. Hope you will enjoy !

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project.01

A small path stands out in this medieval church, ruined by time. The columns have collapsed. The ground is covered with debris. We can see human footprints in the dirt, in the water and finally on wooden boards. The light that creeps into the building seems to have taken away the footprints.

From a rough concept with a little note attached to it, the goal of this project was to create a tight environment in Houdini to cover the notions of Terrain/Heightfield, Layout/Set Dressing, Texturing, Lighting Rendering, Compositing.

As a beginner in Houdini, I took this school project as a real challenge. To develop my skills and progress on the software, I voluntarily drew a difficult concept according to me. The workshop also allowed me to familiarize myself with AOVs by finishing the workshop with a compositing pass in Nuke.

project.02

The goal of this project was to create a digital camera mapping, an animated shot based on a photo to give the illusion of a reel camera move.

I first undistorted the picture and cleaned it up in Nuke (cables, lamps) which would be potential errors for the projection. Then, I created the projection model and camera animation in Maya and I imported them into Nuke. I also reconstructed all the layers of the image. I added to the shot a car model that I downloaded from Sketchfab, rendered in Maya and composited in Nuke. Finally, I added a slight grading on the whole image to give it a darker atmosphere.  

project.03

The goal of this project was to recreate an environment based on a live action footage.

I wanted to create a fantasy environment with the two Trees of Valinor, castles, water, boats, dragon ! All assets come from library packs. The exercise here was to matchmove, interpret and rebuild the shot inside Unreal, make a set dressing, create an interesting visual composition with lighting and overall atmosphere. I rebuild the sky and added clouds to my scene in Nuke, using camera mapping. I also added a lens flare to the gold tree to make it glow like The Rings of Power series. I also color graded the final footage inside Davinci Resolve, by adding contrast, more warm tone, vignetting and grain.

project.04

The goal of this project was to create a realistic outdoor urban environment in Unreal.

I wanted to create a post apocalyptic-style environment, where flora and fauna have reclaimed their rightful place. All assets come from a post-apocalyptic city pack. The exercise here was to make a set dressing, place and animate a camera to create an interesting visual composition. I also did the lighting and rendered the shot in path tracing for better light calculation. I also color graded the final footage inside Davinci Resolve, by adding contrast, more warm tone, vignetting and grain.

project.05

This project is part of a medium-length film called "Champs de Haine". The film deals with the subject of adolescence in the countryside in the context of the Second World War. My job on this sequence shot was to make a road replacement to match the streets of the time.

I made the matchmove of the shot in Nuke, after undistorting the footage. I created the 3D model of the street, and textured it in Quixel Mixer. Then, I made the lighting and rendering in Maya using Arnold. The rotoscoping of the people in the shot was done by Yvig Bidon, who also worked on the film. So I was able to composite the 3D render with the live action footage.

project.06

The goal of this project was to add several buildings to a typical part of Lille and give them a futuristic look.

This is a group project with Eliot Hervier Blondel, CG Generalist. We shot the footage together in Lille. He was responsible for the 3D aspect of the project.

My job was to make the matchmove of the shot, the rotoscoping, and the compositing of the 3D onto the live action footage in Nuke. I was also in charge of grading in Davinci Resolve. To emphasize the fun aspect of the staging, I brought out the colors with a saturated color grading and a fair amount of contrast.


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