McLaren 600LT
Hi, my name is Muskan Ahuja, a game design student, and this is my first project involving sub-d modeling and path tracing. I hope you like the results.
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A high-poly detailed recreation of Mclaren 600LT using blueprints. After carefully understanding the proportions and functionality of the car, I completed the modeling in Autodesk Maya using sub-d modeling method. Later set up the background scene and textured the optimized car model in Unreal Engine 5 using Epic Games marketplace assets, then rendered it using path tracing for the final output.
Clay and Wireframe Renders taken in Marmoset Toolbag
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